Act 1 Guide — The Incident at Galley House
Walk through Act 1: arrival, first deaths, memory machine basics, and notebook milestones at Galley House.
Act 1 Overview
Act 1 covers Reya Beckon's arrival through the first major notebook gate. You establish the memory machine workflow, learn scene codes, and identify roughly one-third of the cast. Deaths referenced include Victims 11 through 9 in code terms, though you will not confirm every timeline slot yet.
Primary rooms: EN, LI, QU, and DI. Exterior WI scenes tease Wintercote connections. Act 1 ends when you confirm the Entrance confrontation chain and unlock Act 2 on the memory machine dial.
Key Milestones
- Memory machine tutorial and first code
01-QU-1-11. - Manor map unlock — compare EN/LI adjacency.
- First hint token earned via correct character confirmation.
- Living Room (LI) stack scenes linking staff to family.
- Act gate: three timeline slots confirmed (typically Victims 11, 10, 9).
Use hints sparingly; Act 1 teaches patterns reused later. Cross-link identification tips when names blur.
Common Sticking Points
Players often confuse two similar guests in QU scenes. Check jewelry hotspots and audio logs. Another blocker is assuming Dining Room (DI) scenes occur after Living Room (LI) based on presentation order — compare TIME segments instead.
When stuck, revisit EN for environmental changes between periods 01 and 02. Then continue to Act 2.
Frequently Asked Questions
How many scenes are in Act 1?
Act 1 contains approximately eighteen memory scenes plus prologue exploration. Exact counts vary if optional lore hotspots are included.
Can I enter Act 2 early?
No. The memory machine physically locks the Act 2 dial until required notebook confirmations are met.
Which victim dies first?
Victim 11 dies first. Act 1 introduces this fact but does not require full timeline completion before Act 2.