Act 2 Guide — The Incident at Galley House
Act 2 expands to kitchen, billiard room, and chapel scenes. Mid-game identification and curse hints intensify.
Act 2 Overview
Act 2 widens the playable catalog with KI (Kitchen), BI (Billiard Room), and CH (Chapel) scenes. Character count rises in many tableaux, forcing careful CHARS tracking. Victims 8 through 5 dominate the narrative focus.
Reya gains interview snippets with survivors — text logs that do not consume hint tokens but must be matched to silhouettes. The curse mechanics become explicit in CH scenes; read curse mechanics alongside this act.
Investigation Priorities
Prioritize confirming staff identities in KI — they anchor several BI scenes. Track who carries keys to MA (Master Bedroom); access patterns matter for Victim 7 slots.
The billiard room introduces misdirection through mirrored timelines. When two scenes share VICTIM but differ in TIME by one step, inspect background props (clock faces, candle lengths) documented in the timeline builder.
Act 2 Gate
Act 2 completes when six timeline entries are confirmed and the chapel curse observation is logged. You then unlock attic (AT) previews in Act 3. If the gate does not open, verify you confirmed names for all CHARS=3 scenes in BI — unconfirmed bystanders block progress silently.
Frequently Asked Questions
Are chapel scenes horror-heavy?
CH scenes have atmospheric audio but no jump-scare gameplay. They focus on lore and curse rules.
Do I need 100% Act 1 notebook to start Act 2?
No. Only mandatory milestones from Act 1 are required; optional lore can be finished later.
When does the vinery unlock?
VI scenes appear late Act 2 after Kitchen confirmations link to the greenhouse key.