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The Incident at Galley House Wiki
Your complete guide to The Incident at Galley House — the 2026 Steam deduction mystery from Evil Trout and William Rous. Scene codes, walkthroughs, character identification, interactive tools, and more.
What Is The Incident at Galley House?
The Incident at Galley House is a narrative deduction mystery released on July 14, 2026 for Steam. Developed by Evil Trout and William Rous, it is a full remaster and expansion of the cult browser game Type Help. You play as Reya Beckon, a journalist who arrives at a remote English manor during a blizzard and must reconstruct eleven deaths using a strange memory machine, a personal notebook, and a cryptic scene-code system.
Each scene you unlock is tagged with a code like 01-QU-1-11, encoding the time period, room, character count, and victim number. Your job is not to catch a killer in real time but to understand what happened — who was where, who died in what order, and how a family curse ties every death together. The game rewards careful observation, cross-referencing, and patience rather than reflexes or combat.
This wiki collects guides, walkthroughs, map references, character charts, achievement tips, and browser-based tools to help you reach a full understanding — including the true ending and 100% completion — without spoiling everything on your first visit.
Install, first launch, and what to do in your first hour at Galley House.
Core loop: memory machine, scene codes, notebook entries, and deductions.
Decode TIME-ROOM-PERSONS format and read the catalog at a glance.
Act-by-act progression, scene lists, endings, and completion checklist.
The Eleven Victims & Reya Beckon
Eleven people die at Galley House during the incident. Victims are numbered by death order, not introduction order: Victim 11 dies first, Victim 10 second, and so on down to Victim 1. Identifying who holds each number is one of the game's central puzzles. Reya Beckon is the player character — an outsider whose notebook and interviews frame every scene you replay.
Characters include family members, staff, and guests trapped by the storm. Some appear in multiple time periods; others are seen only once. The character identification guide explains how to match faces, names, and roles across scenes. For relationship webs and motive context, see family relationships and the death order chart.
Do not assume the first corpse you see corresponds to Victim 1. The memory machine deliberately scrambles your exposure order. Trust scene codes and notebook confirmations over intuition alone.
Galley House & the Fourteen Rooms
The manor uses fourteen two-letter room codes in every scene tag: QU (Quail Lane), EN (Entrance), LI (Living Room), DI (Dining Room), ST (Study), KI (Kitchen), BI (Billiard Room), VI (Victoria's Room), AT (Attic), CH (Chapel), MA (Master Bedroom), OS (Oswald's Room), HE (Helen's Room), and WI (Wintercote, off-site). The Galley House map shows how these connect across floors and wings.
Room codes appear in the second segment of each scene identifier — for example, 03-LI-1-4-5-6-7-8-9 is a Living Room scene from time period 03 with persons 1, 4, 5, 6, 7, 8, and 9 present. Learning room layouts helps you rule out impossible movements and spot when the curse manifests in specific locations. The nearby village of Wintercote appears in exterior scenes and lore entries.
Arrival, first memory scenes, and early notebook structure.
How hints unlock, costs, and when to use them.
Organizing facts, tagging characters, and confirming deductions.
Rules governing deaths, the entity, and repeated patterns.
The hardest identification and timeline puzzles explained.
Interactive Wiki Tools
Beyond static guides, this wiki hosts tools built for long investigations. The Scene Tracker lets you log which scene codes you have seen and which victims they implicate. The Progress Tracker estimates completion across acts, notebook confirmations, and achievements. Use the Room Lookup to filter scenes by room code and time period, and the Timeline Builder to arrange deaths and sightings on a single axis.
These tools read data locally in your browser — no account required. They complement the in-game notebook but do not replace the memory machine or hint system. Visit the tools overview for workflow suggestions.
Frequently Asked Questions
When was The Incident at Galley House released?
The game launched on Steam on July 14, 2026. It is developed by Evil Trout and William Rous and is available as a paid title with Steam achievements and cloud saves.
Do I need to play Type Help first?
No. The Incident at Galley House is a standalone remaster with new scenes, quality-of-life features, and expanded lore. Familiarity with Type Help helps but is not required.
What is a scene code?
Scene codes follow the format TIME-ROOM-PERSONS, such as 01-QU-1-11. They identify when and where a memory takes place and which characters are present.
Who is the player character?
You play as Reya Beckon, a journalist investigating the manor deaths. Her notebook is the in-game hub for confirming identities, locations, and timeline entries.
How long does a full playthrough take?
Most players finish the main story in 8–12 hours. 100% completion with all notebook confirmations and achievements typically takes 15–20 hours.