Locations Guide — The Incident at Galley House

Hotspots, keys, travel times, and investigation notes for each manor location.

Keys & Access

MA keys appear in BI Act 2 scenes. AT ladder unlock follows LI volume 5. VI greenhouse key from KI hook board. OS tower requires MA balcony door — often last Act 3 interior unlock.

High-Value Hotspot Rooms

LI: Genealogy charts, curse texts. CH: Rule inscriptions, name speaking. KI: Staff schedules. OS: Star logs tying HE visits. HE: Herb combinations for curse observations.

Travel Times (Gameplay Logic)

EN↔LI/DI/ST: instant adjacency. EN↔KI: one period step via service hall. EN↔HE: two period steps minimum in blizzard. WI scenes imply outside EN or VI exits — track who could return before curse midnight triggers.

Map diagram: Galley House.

Frequently Asked Questions

Do locations change between acts?

Hotspots update; geometry is static. Some rooms gain damage props in later periods.

Is fast travel available?

Only via memory machine — not free roam teleport.

Which room has most scenes?

LI and EN tie for highest scene counts across acts.

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