Locations Guide — The Incident at Galley House
Hotspots, keys, travel times, and investigation notes for each manor location.
Keys & Access
MA keys appear in BI Act 2 scenes. AT ladder unlock follows LI volume 5. VI greenhouse key from KI hook board. OS tower requires MA balcony door — often last Act 3 interior unlock.
High-Value Hotspot Rooms
LI: Genealogy charts, curse texts. CH: Rule inscriptions, name speaking. KI: Staff schedules. OS: Star logs tying HE visits. HE: Herb combinations for curse observations.
Travel Times (Gameplay Logic)
EN↔LI/DI/ST: instant adjacency. EN↔KI: one period step via service hall. EN↔HE: two period steps minimum in blizzard. WI scenes imply outside EN or VI exits — track who could return before curse midnight triggers.
Map diagram: Galley House.
Frequently Asked Questions
Do locations change between acts?
Hotspots update; geometry is static. Some rooms gain damage props in later periods.
Is fast travel available?
Only via memory machine — not free roam teleport.
Which room has most scenes?
LI and EN tie for highest scene counts across acts.