Notebook Investigation — The Incident at Galley House

Master Reya Beckon's notebook: character sheets, timeline slots, tags, and confirmation workflows.

Notebook Structure

Reya's notebook has four tabs: Characters, Timeline, Locations, and Curse. Characters list every silhouette encountered with fields for name, role, and notes. Timeline holds eleven slots (Victims 11→1). Locations map room codes to events. Curse collects rule observations that gate Act 3.

Confirmations require typing exact names — spelling matters, but the game accepts common nicknames once formally introduced in LI or interview logs.

Efficient Tagging Workflow

When entering a scene, tag unknowns with temporary labels (e.g., "red scarf") in notes before guessing names. After two scenes share a tag, attempt confirmation. Link entries to scene codes in notes for wiki parity with the progress tracker.

Timeline entries need three fields: location code, time period, and present characters. Incomplete entries show dashed borders and do not count toward act gates.

Cross-Referencing Characters

Use character count (CHARS) to eliminate impossible identifications. If a scene shows CHARS=2 in ST and you confirm both names, any other scene claiming both were in KI simultaneously at the same TIME must be reinterpreted — likely different sub-periods.

See character identification for visual tells and scene codes for catalog sorting.

Frequently Asked Questions

Can I export notebook data?

In-game export is not supported. Use wiki tools to mirror progress externally.

Do confirmations ever revert?

Only if you manually clear an entry in settings — a debug-style option hidden in the PC pause menu.

Are interview logs in the notebook?

Yes, under each confirmed character once triggered by story beats.

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