Controller Controls — The Incident at Galley House

Xbox and PlayStation gamepad layouts for The Incident at Galley House.

Default Gamepad Layout

  • Right stick — Rotate camera
  • Triggers — Zoom in/out
  • A / Cross — Inspect hotspot
  • View / Touchpad — Notebook
  • Menu button — Pause
  • D-pad — UI navigation in notebook

Controller Advantages

Comfortable for long sessions on couch setups. Rumble cues optional hint-adjacent feedback when near uninspected hotspots (accessibility toggle). Slightly slower than mouse for tiny reflection hotspots — use zoom aggressively.

Steam Input allows PlayStation, Xbox, and Switch layouts with glyph auto-switching. Rebind inspect to a paddle if you use a premium controller — reduces thumb fatigue during Act 3 mirror hunts in BI. Stick deadzone defaults are conservative; reduce deadzone slightly if rotation feels sluggish in OS tower scenes.

Couch play pairs well with the timeline builder on a phone or tablet beside the TV — enter confirmations on second screen while viewing scenes on the main display. Cloud saves via Steam let you start on Deck and continue on console-style PC setups without control remapping conflicts if sync completes before launch.

Platform Notes

PlayStation players on PC see Cross/Circle prompts; Xbox sees A/B. The game does not use combo buttons or QTEs — single press inspect is the only action latency-sensitive timing cares about. Pause menu fully supports controller navigation for settings changes mid-session.

Compare with keyboard and mouse for reflection hotspot speedruns and Steam Deck for portable parity testing.

Frequently Asked Questions

DualSense adaptive triggers?

Basic rumble supported; no adaptive trigger puzzle integration.

Switch Pro controller?

Works via Steam Input with Xbox glyph display.

Gyro aiming?

Not supported.

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