Controller Controls — The Incident at Galley House
Xbox and PlayStation gamepad layouts for The Incident at Galley House.
Default Gamepad Layout
- Right stick — Rotate camera
- Triggers — Zoom in/out
- A / Cross — Inspect hotspot
- View / Touchpad — Notebook
- Menu button — Pause
- D-pad — UI navigation in notebook
Controller Advantages
Comfortable for long sessions on couch setups. Rumble cues optional hint-adjacent feedback when near uninspected hotspots (accessibility toggle). Slightly slower than mouse for tiny reflection hotspots — use zoom aggressively.
Steam Input allows PlayStation, Xbox, and Switch layouts with glyph auto-switching. Rebind inspect to a paddle if you use a premium controller — reduces thumb fatigue during Act 3 mirror hunts in BI. Stick deadzone defaults are conservative; reduce deadzone slightly if rotation feels sluggish in OS tower scenes.
Couch play pairs well with the timeline builder on a phone or tablet beside the TV — enter confirmations on second screen while viewing scenes on the main display. Cloud saves via Steam let you start on Deck and continue on console-style PC setups without control remapping conflicts if sync completes before launch.
Platform Notes
PlayStation players on PC see Cross/Circle prompts; Xbox sees A/B. The game does not use combo buttons or QTEs — single press inspect is the only action latency-sensitive timing cares about. Pause menu fully supports controller navigation for settings changes mid-session.
Compare with keyboard and mouse for reflection hotspot speedruns and Steam Deck for portable parity testing.
Frequently Asked Questions
DualSense adaptive triggers?
Basic rumble supported; no adaptive trigger puzzle integration.
Switch Pro controller?
Works via Steam Input with Xbox glyph display.
Gyro aiming?
Not supported.