Death Order — The Incident at Galley House
Victim numbering explained: Victim 11 dies first through Victim 1 last. Framework without naming victims.
Numbering System
The game labels deaths Victim 11 (first chronologically) down to Victim 1 (last). Scene codes embed this as the fourth segment — e.g. 01-QU-1-11 references the first death's aftermath or context.
This inverse numbering confuses players expecting Victim 1 to die first. The tutorial scene explicitly teaches Victim 11 = first death.
Building the Timeline
Fill timeline slots from 11 → 1 as evidence accumulates. Multiple scenes per victim are normal. Curse rules often chain: satisfying Victim 10's trigger enables Victim 9's scenario class.
Use timeline builder to drag confirmed slots. Cross-check TIME periods — lower TIME does not always mean earlier death if periods are thematic reels.
Frequently Asked Questions
Can two victims share a time period?
Deaths are sequential in story logic, but memory periods can show overlapping prep or aftermath.
Does order matter for achievements?
Yes — one achievement requires perfect death order quiz on first attempt.
Is Victim 1 always the last scene?
Victim 1's death is the narrative climax, but you may inspect their scenes before earlier victims if unlocked.