Keyboard & Mouse Controls — The Incident at Galley House

Default PC key bindings for memory scenes, notebook, and exploration.

Default Bindings

  • WASD / Arrow keys — Rotate scene camera
  • Mouse wheel — Zoom in/out
  • Left click — Inspect hotspot
  • Tab — Open/close notebook
  • M — Manor map
  • H — Hint menu (when unlocked)
  • Esc — Pause menu

PC Tips

Mouse offers fastest hotspot precision for small reflection clicks in BI/MA scenes. Use keyboard for rapid notebook typing. Remap Tab if using compact keyboards — many players prefer N for notebook.

During long Act 3 sessions, consider lowering mouse sensitivity for camera rotation — fast spins can skip hotspots on the back side of tableaux. The memory machine allows 360° rotation; many clues sit behind furniture in ST and DI scenes. Right-click drag is not used; all rotation is keyboard or edge-scroll if enabled in settings.

For ultrawide monitors, UI panels stay centered while scenes use horizontal field-of-view expansion. Hotspots remain clickable at ultrawide edges. If you stream, hide notebook typing with the streamer mode in settings — it masks character name entry until confirmed.

Cross-reference accessibility options for text scaling if playing on laptop screens below 1080p. See the general controls hub for controller alternatives when hand fatigue sets in during notebook-heavy Act 2 segments.

Notebook & Exploration on PC

Notebook navigation supports arrow keys and mouse click interchangeably. Timeline slot entry accepts Tab between fields: location code, time period, witness list. Copy-paste from external notes is allowed in text fields — useful when syncing with the scene tracker.

Free-roam exploration in prologue and post-scene interludes uses standard WASD with mouse look optional. Movement is slow by design; sprint is not available. Interact key defaults to E; hotspots in exploration mode glow gold when the tutorial enables highlight assist.

Frequently Asked Questions

Is mouse-only viable?

Yes. On-screen notebook buttons exist for map and hints without keyboard.

Click vs hold?

Single click inspects; hold is not required except on Steam Deck touch hold emulation.

Text entry language?

Character names must be entered in game script language (English).

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