Ervin Replay — Four Modern Scene Updates
After revealing Ervin (Person 64) in Part 2, replay four modern memories with the forgotten participant added — Attic, Billiard, Study, and Kitchen codes.
Why Codes Change After Person 64
In Part 2, the Seance Machine tracks present-day staff (Persons 64–75). Early modern scenes may load with a shorter participant list before the forgotten figure is restored to the record. Once Ervin (#64) is revealed, four earlier memories show he was present — the machine rejects the old code until person 64 is included.
This is a common blocker for 100% completion and the Ervin Revealed achievement. Community guides (9Puz, GameSpew) agree on four replay slots; some early launch lists only documented three or mislabeled the Kitchen scene as time 32 instead of 31.
Before and After Table
| Accepted before reveal | Replay with +64 | Room |
|---|---|---|
27-AT-66-75 | 27-AT-64-66-75 | Attic (AT) |
29-BI-73 | 29-BI-64-73 | Billiard Room (BI) |
30-ST-67-74 | 30-ST-64-67-74 | Study (ST) |
31-KI-66 | 31-KI-64-66 | Kitchen (KI) |
Insert the Admin keycard before entering modern codes. Swap back to the historical card anytime to finish 1936 gaps. Full list: modern scene codes.
Troubleshooting Rejected Codes
If a reconstruction fails despite a correct-looking room and time:
- Confirm the Admin card is active for times 27–32.
- Check whether Person 64 is unlocked in the notebook.
- Try the expanded participant set from the table above — silent or forgotten guests count even when dialogue focuses on others.
- Use the staged hint system before brute-forcing; the July 15 patch adjusted hint behaviour.
Part 2 keycards and D&M staff.
All 15 present-day slots.
Finale requirements after replays.
9Puz and GameSpew external lists.
Frequently Asked Questions
Three or four replays?
Four scenes per community completion guides: Attic 27, Billiard 29, Study 30, Kitchen 31.
Is 32-KI-66 valid?
No — Kitchen replay uses time 31 (31-KI-66 → 31-KI-64-66). Time 32 is 32-CH-64 (Chapel).
Can I replay before the story prompt?
The expanded codes only work after Ervin (#64) is identified in the notebook.